November 2014
Dragon Age: Inquisition and GTA V's new-gen version arrive.
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
release calendar card
Gaming History, One Month at a Time
GTM-2014-11
November 2014: Dragon Age: Inquisition and GTA V's new-gen version arrive.
Timeline archive
2014 month drawer
Installed months are active; empty drawers are held for future exhibits.
Gallery 01
Five researched month markers or context notes.
November 2014
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
release calendar card
November 2014
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
platform notice
November 2014
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
shop-window label
Across 2014
A year-level context marker included to frame the month without claiming a new event happened on a specific day.
community clipping
Across 2014
A year-level context marker included to frame the month without claiming a new event happened on a specific day.
context plaque
Gallery 02
Eight notable releases, led by month-specific anchors where evidence supports them.
RPG
BioWare fills the cross-gen RPG space with maps, politics and party banter.
open-world action
Rockstar's city returns on new consoles with first-person novelty and online continuity.
action RPG
FromSoftware's formula becomes a recognised event.
first-person shooter
Respawn sells Xbox One momentum through wall-running mechs.
racing
Nintendo gives Wii U a beautiful, badly needed system-seller.
open-world action
Ubisoft's long-hyped open world becomes a test of next-gen expectation.
platformer
Yacht Club makes retro craft feel contemporary rather than merely nostalgic.
horror
A small horror game becomes a YouTube and lore phenomenon.
Gallery 03
Platform, buying and industry context for the month and its wider year.
The first full year is about proving value after launch hype.
Microsoft changes the Xbox One value argument by selling a cheaper Kinect-free model.
Mario Kart 8, Bayonetta 2 and Smash give Nintendo loyalists a strong software year.
Twitch and console sharing make watching and broadcasting part of everyday game culture.
Gallery 04
Reconstructed shelf markers for print, digital covers and late magazine culture.
2014
A reconstructed marker for 2014's changing console and digital culture.
2014
A UK PC marker for 2014's downloads, mods, strategy and online habits.
2014
A PlayStation shelf marker for 2014's Sony hardware, exclusives and PSN context.
2014
An Xbox shelf marker for 2014's Live, shooters, services and hardware arguments.
Gallery 05
How the network felt around the edges of play.
Destiny makes weekly resets, raids and loot chatter part of the console routine.
Five Nights at Freddy's spreads through YouTube reactions and lore speculation.
Share buttons and Twitch make ordinary play more visible than before.
Patches, delays, betas and server issues become part of the public life of a game.
Gallery 06
A curator's narrative sketch of the month as lived culture.
01
It felt like owning new hardware before the new era had fully arrived.
02
There were brilliant games, but many of them were cross-gen, remastered, delayed or still finding their shape.
03
Destiny made the future feel social and repetitive at once; Five Nights showed how fast YouTube could turn fear into folklore.
04
By Christmas, the PS4 and Xbox One felt established, but their identities were still being negotiated in public.