Gaming History, One Month at a Time

GTM-2000-01

January 2000

January 2000: The millennium opens with Dreamcast still vivid and PS2 still mostly a rumour for UK buyers.

PS2 arrivesDreamcast pressurePC golden ageUK shelves

Gallery 01

News

Five researched month markers or context notes.

01

January 2000

The millennium opens with Dreamcast still vivid and PS2 still mostly a rumour for UK buyers.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

release calendar card

02

January 2000

PC players watch The Sims and Diablo II previews turn domestic rooms and loot into future obsessions.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

platform notice

03

January 2000

Import columns and Japanese launch coverage make March feel close before it arrives.

A source-noted month marker, with regional timing kept visible where it matters.

shop-window label

04

Across 2000

PS2 anticipation changes how Dreamcast, N64 and PlayStation shelves are read.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

magazine clipping

05

Across 2000

PC gaming feels unusually strong through sims, RPGs, mods and online play.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

context plaque

Gallery 02

Releases

Eight notable releases, led by month-specific anchors where evidence supports them.

February 2000Windows

life simulation

The Sims

Maxis turns the domestic routine into one of PC gaming's strangest mass obsessions.

February/March 2000Dreamcast

survival horror

Resident Evil Code: Veronica

Capcom gives Dreamcast one of its showcase survival-horror objects.

March 4, 2000PlayStation 2

hardware launch

PlayStation 2 launch line-up

In Japan, the console itself is the exhibit: DVD playback, black plastic and next-generation gravity.

May 2000Nintendo 64

console FPS

Perfect Dark

Rare's spy shooter arrives late in the N64 life, dense with modes and memory-expansion ambition.

June 2000Windows

immersive sim

Deus Ex

Ion Storm makes the PC feel conspiratorial, systemic and full of locked doors with multiple answers.

June 2000Windows / Mac

action RPG

Diablo II

Blizzard turns clicking, loot and Battle.net into a long-term habit.

September 2000PlayStation / others

sports action

Tony Hawk's Pro Skater 2

Skate culture, licensed music and score-chasing become a shared language.

September 2000Windows

computer RPG

Baldur's Gate II: Shadows of Amn

BioWare makes the Infinity Engine feel vast, literate and intimidatingly generous.

Gallery 03

Hardware

Platform, buying and industry context for the month and its wider year.

PlayStation 2 reaches Europe

Sony's black console arrives with DVD playback, backwards compatibility and a sense of cultural inevitability.

Dreamcast fights on

Sega's machine remains beloved for arcade conversions, online experiments and a library with personality.

N64 enters its late period

Perfect Dark and Majora's Mask show how much was still possible on aging cartridge hardware.

PC gaming looks wonderfully untidy

The year's PC shelf mixes The Sims, Deus Ex, Diablo II, Baldur's Gate II, Counter-Strike and hardware upgrade anxiety.

Gallery 04

Magazine Covers

Reconstructed shelf markers for print and demo-disc culture.

2000

Edge

A reconstructed shelf marker for the magazine that made the new console generation feel clinical, expensive and inevitable.

2000

PC Zone

A UK PC shelf marker for Deus Ex, Diablo II, Counter-Strike, mods and the last loud years of beige-box culture.

Late 2000

Official UK PlayStation 2 Magazine

A reconstructed marker for the PS2 demo-disc era beginning beside the European console launch.

2000

Official Dreamcast Magazine UK

A Dreamcast-era marker for a machine still loved on the page while PS2 pressure gathered outside the frame.

Gallery 05

Online Life

How the network felt around the edges of play.

Dial-up culture

Online life still sounds like dial-up tones, message boards, IRC, GameFAQs, fan sites and magazine URLs typed carefully from print.

Servers and services

Counter-Strike makes the mod scene feel less like a side corridor and more like the main entrance for PC shooters.

Forums and files

Battle.net turns Diablo II into a nightly ritual of characters, loot and fragile connections.

Console online experiments

Dreamcast online remains a glimpse of a future that most UK living rooms are not quite ready to live in.

Gallery 06

What It Felt Like

A curator's narrative sketch of the month as lived culture.

01

The room

It felt like standing in two shops at once: one full of Dreamcast games, N64 cartridges and PC boxes, the other glowing with a PS2 you might not be able to buy.

02

The shelf

The future was black plastic, blue cases, DVD playback and screenshots that looked almost too polished for a bedroom television.

03

The conversation

On PC, the future was messier and more personal: installs, patches, graphics settings, Battle.net accounts and games that could swallow whole evenings.

04

The afterimage

For UK players, the month often depended on what had actually reached the shelf, what the magazines had already reviewed, and what an import advert claimed was possible.