Gaming History, One Month at a Time

GTM-2012-10

October 2012

October 2012: Dishonored and XCOM make October a strategy-and-systems month.

Wii UKickstarterJourneyTelltale

Gallery 01

News

Five researched month markers or context notes.

01

October 2012

Dishonored and XCOM make October a strategy-and-systems month.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

release calendar card

02

October 2012

Resident Evil 6 shows the strain of blockbuster expectations.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

platform notice

03

October 2012

Choice, tactics and fatigue all sit together.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

shop-window label

04

Across 2012

Kickstarter changes how players imagine funding and following games.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

community clipping

05

Across 2012

Wii U begins the next home-console cycle before Sony or Microsoft move.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

context plaque

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Releases

Eight notable releases, led by month-specific anchors where evidence supports them.

October 2012PC / PS3 / Xbox 360

immersive sim

Dishonored

Arkane turns assassination into a clockwork city of choices.

October 2012PC / PS3 / Xbox 360

strategy

XCOM: Enemy Unknown

Firaxis makes tactical panic feel modern again.

February 2012PC / PS3 / Xbox 360

RPG

Kingdoms of Amalur: Reckoning

A bright RPG launches with big names and a complicated afterlife.

March 2012PC / PS3 / Xbox 360

RPG

Mass Effect 3

A trilogy ending turns player choice into a public argument.

March 2012PlayStation 3

adventure

Journey

Thatgamecompany makes online presence feel wordless and sacred.

April 2012PC / consoles / mobile

episodic adventure

The Walking Dead: Episode 1

Telltale makes episodic choice feel newly urgent.

May 2012Windows / Mac

action RPG

Diablo III

Blizzard turns a long wait into server queues and auction-house arguments.

August 2012PC / PS3 / Xbox 360 / Wii U

action RPG

Darksiders II

A generous action RPG arrives as mid-tier console games start to feel fragile.

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Hardware

Platform, buying and industry context for the month and its wider year.

PlayStation Vita launches in the West

Sony's handheld reaches Europe and North America into a market already changed by phones and 3DS recovery.

Wii U launches in the UK

Nintendo launches its tablet-controller home console in the UK and Europe on November 30.

Kickstarter becomes visible

Double Fine Adventure turns crowdfunding into a serious game-development story.

The old HD consoles remain dominant

PS3 and Xbox 360 still carry the year's biggest software despite Wii U's arrival.

Gallery 04

Magazine Covers

Reconstructed shelf markers for print, digital covers and late magazine culture.

2012

Edge

A reconstructed marker for 2012's changing console and digital culture.

2012

PC Gamer UK

A UK PC marker for 2012's downloads, mods, strategy and online habits.

2012

Official PlayStation Magazine UK

A PlayStation shelf marker for 2012's Sony hardware, exclusives and PSN context.

2012

Official Xbox Magazine UK

An Xbox shelf marker for 2012's Live, shooters, services and hardware arguments.

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Online Life

How the network felt around the edges of play.

Services and servers

Kickstarter makes players feel like patrons, backers and spectators of development.

Downloads and stores

The Walking Dead turns episodic release dates into emotional appointments.

Forums and feeds

Diablo III's always-online launch makes server access part of the launch story.

Everyday connection

Miiverse arrives with Wii U as a strange, handwritten social layer.

Gallery 06

What It Felt Like

A curator's narrative sketch of the month as lived culture.

01

The room

It felt like the industry was asking who got to make games and who got to pay for them.

02

The shelf

Kickstarter gave players a seat too close to the kitchen; thrilling, intimate and occasionally uncomfortable.

03

The conversation

Journey and The Walking Dead made small or episodic games feel emotionally central.

04

The afterimage

Wii U arrived as an idea people wanted to understand, but the old consoles kept shouting over it.