Gaming History, One Month at a Time

GTM-2011-11

November 2011

November 2011: Skyrim launches on 11/11/11.

3DSVitaSkyrimPSN outage

Gallery 01

News

Five researched month markers or context notes.

01

November 2011

Skyrim launches on 11/11/11.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

release calendar card

02

November 2011

Modern Warfare 3, Uncharted 3 and Skyward Sword crowd the same month.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

platform notice

03

November 2011

November 2011 becomes another shorthand for too much to play.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

shop-window label

04

Across 2011

Nintendo 3DS begins shakily before recovering through price cuts and first-party games.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

community clipping

05

Across 2011

PlayStation Vita appears in Japan as Sony's next handheld answer.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

context plaque

Gallery 02

Releases

Eight notable releases, led by month-specific anchors where evidence supports them.

November 11, 2011PC / PS3 / Xbox 360

open-world RPG

The Elder Scrolls V: Skyrim

Bethesda makes dragons, mountains and glitches into a shared language.

November 2011PlayStation 3

action adventure

Uncharted 3: Drake's Deception

Naughty Dog refines PS3 spectacle into sand, set pieces and swagger.

November 2011PC / PS3 / Xbox 360

first-person shooter

Call of Duty: Modern Warfare 3

The blockbuster shooter machine keeps roaring.

February 2011PS3 / Xbox 360

fighting

Marvel vs. Capcom 3

A loud crossover fighter becomes a stream-era spectacle.

March 2011PC / PS3 / Xbox 360

RPG

Dragon Age II

BioWare's sequel becomes a debate about speed, scope and reuse.

April 2011PC / PS3 / Xbox 360

puzzle

Portal 2

Valve turns a clever joke into a full theatrical machine.

May 2011PS3 / Xbox 360

detective adventure

L.A. Noire

Facial capture and detective work make the generation feel strangely cinematic.

June 2011Nintendo 3DS

adventure remake

The Legend of Zelda: Ocarina of Time 3D

Nintendo uses nostalgia to steady a shaky new handheld.

Gallery 03

Hardware

Platform, buying and industry context for the month and its wider year.

Nintendo 3DS launches in Europe

Nintendo's new handheld arrives on March 25 with a high price and a library still proving itself.

3DS price cut changes the story

Nintendo's aggressive price reduction helps reset the system's troubled start.

PlayStation Vita launches in Japan

Sony's powerful handheld arrives with dual sticks and a premium hardware pitch.

PSN outage exposes online dependence

The PlayStation Network incident makes digital trust a mainstream console concern.

Gallery 04

Magazine Covers

Reconstructed shelf markers for print, digital covers and late magazine culture.

2011

Edge

A reconstructed marker for 2011's changing console and digital culture.

2011

PC Gamer UK

A UK PC marker for 2011's downloads, mods, strategy and online habits.

2011

Official PlayStation Magazine UK

A PlayStation shelf marker for 2011's Sony hardware, exclusives and PSN context.

2011

Official Xbox Magazine UK

An Xbox shelf marker for 2011's Live, shooters, services and hardware arguments.

Gallery 05

Online Life

How the network felt around the edges of play.

Services and servers

Skyrim becomes a meme engine as much as a boxed RPG, with clips, mods and jokes travelling fast.

Downloads and stores

Dark Souls uses messages, ghosts and invasions to make online presence feel eerie and authored.

Forums and feeds

The PSN outage reminds console players that online accounts are now part of ownership.

Everyday connection

3DS StreetPass turns carrying a handheld through real places into a small social ritual.

Gallery 06

What It Felt Like

A curator's narrative sketch of the month as lived culture.

01

The room

It felt like the old consoles were peaking while new handhelds tried to justify themselves.

02

The shelf

The 3DS was exciting, then worrying, then slowly reassuring as Nintendo moved fast to save it.

03

The conversation

Skyrim made everyone sound like they had visited the same cold country and returned with different stories.

04

The afterimage

Online life was now embedded deeply enough that when PSN went dark, it felt like part of the machine had gone missing.