November 2010
Kinect launches for Xbox 360 in November.
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
release calendar card
Gaming History, One Month at a Time
GTM-2010-11
November 2010: Kinect launches for Xbox 360 in November.
Timeline archive
2010 month drawer
Installed months are active; empty drawers are held for future exhibits.
Gallery 01
Five researched month markers or context notes.
November 2010
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
release calendar card
November 2010
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
platform notice
November 2010
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
shop-window label
Across 2010
A year-level context marker included to frame the month without claiming a new event happened on a specific day.
community clipping
Across 2010
A year-level context marker included to frame the month without claiming a new event happened on a specific day.
context plaque
Gallery 02
Eight notable releases, led by month-specific anchors where evidence supports them.
first-person shooter
Treyarch turns Cold War paranoia into another global launch event.
open-world action
Ubisoft's historical series becomes annualised and unexpectedly social.
RPG
BioWare turns the squad loyalty mission into a generation-defining rhythm.
immersive shooter
Rapture returns as franchise space rather than one-off miracle.
first-person shooter
Destruction and squad chatter make the shooter feel muddy and loud.
action adventure
Kratos gives PS3 a huge mythological showpiece.
action thriller
Remedy turns episodic TV, torches and manuscript pages into a cult mood.
open-world action
Rockstar's western turns emptiness, travel and endings into blockbuster language.
Gallery 03
Platform, buying and industry context for the month and its wider year.
Sony answers Wii with a glowing wand, camera tracking and a more precise motion-control pitch.
Microsoft removes the controller entirely and sells the body as interface.
Nintendo points beyond DS with glasses-free stereoscopic 3D.
XBLA, PSN, Steam and mobile stores make smaller games part of routine browsing.
Gallery 04
Reconstructed shelf markers for print, digital covers and late magazine culture.
2010
A reconstructed marker for 2010's changing console and digital culture.
2010
A UK PC marker for 2010's downloads, mods, strategy and online habits.
2010
A PlayStation shelf marker for 2010's Sony hardware, exclusives and PSN context.
2010
An Xbox shelf marker for 2010's Live, shooters, services and hardware arguments.
Gallery 05
How the network felt around the edges of play.
Online life is Xbox Live parties, PSN friends, Steam sales, YouTube trailers, forums and mobile games quietly filling spare minutes.
Minecraft spreads through videos, forums and word of mouth rather than traditional retail.
DLC and map packs feel normal enough to be complained about as normal things.
XBLA and PSN make the console dashboard feel like a shop, not just a launcher.
Gallery 06
A curator's narrative sketch of the month as lived culture.
01
It felt like the living room had become a testing ground. Wands, cameras, balance boards and controllers all competed for hands and bodies.
02
At the same time, some of the year's most lasting futures were quiet: Minecraft builds, Limbo silhouettes, Steam habits.
03
The boxed blockbuster still ruled the shop wall, but the dashboard was starting to matter just as much.
04
For UK players, 2010 was motion-control adverts, Red Dead sunsets, Halo nights and the strange feeling that small downloads could be important.