December 2009
Christmas 2009 belongs to Modern Warfare 2, Wii family play and PS3's improved position.
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
release calendar card
Gaming History, One Month at a Time
GTM-2009-12
December 2009: Christmas 2009 belongs to Modern Warfare 2, Wii family play and PS3's improved position.
Timeline archive
2009 month drawer
Installed months are active; empty drawers are held for future exhibits.
Gallery 01
Five researched month markers or context notes.
December 2009
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
release calendar card
December 2009
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
platform notice
December 2009
A period-context note for the month, written cautiously where the evidence is broader than one exact day.
shop-window label
Across 2009
A year-level context marker included to frame the month without claiming a new event happened on a specific day.
community clipping
Across 2009
A year-level context marker included to frame the month without claiming a new event happened on a specific day.
context plaque
Gallery 02
Eight notable releases, led by month-specific anchors where evidence supports them.
fighting
Capcom brings fighting games back to the front of the shop.
action RPG
FromSoftware's bleak RPG begins in Japan before word of mouth travels west.
action horror
Co-op action moves Resident Evil further from horror and closer to spectacle.
tower defence
PopCap turns lane defence into a desktop comfort object.
sandbox
A rough building toy quietly begins one of gaming's largest cultural stories.
open-world action
Sucker Punch gives PS3 a comic-book city and a morality meter.
sports party
MotionPlus sells a more precise version of the Wii dream.
action adventure
Rocksteady makes licensed superhero games respectable overnight.
Gallery 03
Platform, buying and industry context for the month and its wider year.
Sony's smaller, cheaper PS3 helps the machine feel less forbidding.
Microsoft's Project Natal and Sony's motion prototype show every platform chasing Wii's audience.
Nintendo sells a more precise version of Wii control through Wii Sports Resort.
Steam, mods, indie games and early Minecraft communities make PC feel increasingly account-and-community based.
Gallery 04
Reconstructed shelf markers for print, demo discs and late high-street culture.
2009
A reconstructed marker for Arkham, Uncharted 2, Demon's Souls and the first public Minecraft spark.
2009
A PC marker for Minecraft's beginning, Dragon Age, Borderlands and digital communities.
2009
A PlayStation marker for PS3 Slim, Uncharted 2, Killzone 2 and Demon's Souls import fascination.
2009
An Xbox marker for Modern Warfare 2, Forza 3, Left 4 Dead 2 and Xbox Live routine.
Gallery 05
How the network felt around the edges of play.
Modern Warfare 2 makes party chat, prestige, killstreaks and online identity ordinary language.
Minecraft starts as a small public build shared through forums and word of mouth.
Demon's Souls uses messages, ghosts and invasions to make online play feel mysterious rather than merely social.
Digital stores, DLC and patches are now part of the purchase, not the aftercare.
Gallery 06
A curator's narrative sketch of the month as lived culture.
01
It felt like online identity had become ordinary. Friends lists, parties, ranks, patches and downloadable extras were no longer surprising.
02
Modern Warfare 2 owned the noise, but Minecraft and Demon's Souls were quieter signals from the future.
03
PS3 Slim changed the mood around Sony's console: less luxury object, more plausible purchase.
04
The decade ended with three different futures visible at once: blockbuster online shooters, strange connected cult games and worlds players would build themselves.