Gaming History, One Month at a Time

GTM-2006-04

April 2006

April 2006: Nintendo reveals the Wii name, and the internet reacts loudly.

WiiPS3 delayedXbox 360DS Lite

Gallery 01

News

Five researched month markers or context notes.

01

April 2006

Nintendo reveals the Wii name, and the internet reacts loudly.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

release calendar card

02

April 2006

Tomb Raider: Legend gives Lara Croft a cleaner comeback.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

platform notice

03

April 2006

The idea of motion control still sounds risky rather than inevitable.

A period-context note for the month, written cautiously where the evidence is broader than one exact day.

shop-window label

04

Across 2006

Xbox 360 spends its first full year proving what HD console gaming might mean.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

community clipping

05

Across 2006

Wii reframes hardware around gesture, spectators and family-room demonstrations.

A year-level context marker included to frame the month without claiming a new event happened on a specific day.

context plaque

Gallery 02

Releases

Eight notable releases, led by month-specific anchors where evidence supports them.

April 2006Multi-platform

action adventure

Tomb Raider: Legend

Lara Croft returns in a cleaner, more cinematic form.

March 2006PC / Xbox 360

open-world RPG

The Elder Scrolls IV: Oblivion

Bethesda makes the new generation feel like a landscape you can walk into.

March/September 2006PlayStation 2

action RPG

Kingdom Hearts II

Square and Disney's sequel carries PS2 players through the new-console noise.

May 2006Nintendo DS

platformer

New Super Mario Bros.

A side-scrolling Mario returns as handheld comfort food.

September 2006PlayStation 2

action adventure

Okami

Clover turns brushwork into one of the PS2's most beautiful late works.

October 2006PlayStation 2

open-world action

Bully

Rockstar takes open-world mischief back to school.

November 2006Xbox 360

cover shooter

Gears of War

Epic gives the 360 its first defining cover-shooter monster.

November/December 2006Wii / GameCube

adventure

The Legend of Zelda: Twilight Princess

Nintendo bridges GameCube twilight and Wii dawn with one Hyrule.

Gallery 03

Hardware

Platform, buying and industry context for the month and its wider year.

Wii launches in Europe

Nintendo's motion-control console reaches Europe on December 8 and immediately turns spectators into players.

PS3 misses Europe in 2006

Sony's console launches in Japan and North America, but Europe waits until March 2007.

Xbox 360 finds its identity

Gears of War, Xbox Live and high-definition marketing help Microsoft's console feel established.

DS Lite strengthens Nintendo handheld momentum

The lighter, brighter DS redesign helps make touch-screen play fashionable.

Gallery 04

Magazine Covers

Reconstructed shelf markers for print, demo discs and late high-street culture.

2006

Edge

A reconstructed marker for Wii disruption, PS3 delay and Xbox 360's first full year.

2006

Official Xbox Magazine UK

An Xbox marker for Gears of War, Live and the 360 proving itself before Sony reached Europe.

2006

Official PlayStation 2 Magazine UK

A PS2 marker for a machine still packed with games while PS3 waited offstage.

2006

GamesMaster

A UK multi-format marker for Wii queues, DS Lite envy and Christmas hardware arguments.

Gallery 05

Online Life

How the network felt around the edges of play.

Services and servers

Online life means Xbox Live friends lists, PSN's beginning, Wii friend codes, forums, GameFAQs and videos that load just slowly enough to feel precious.

Friends and parties

Gears of War makes Xbox Live co-op and competitive play feel like a reason to own the box.

Downloads and stores

DS Wi-Fi and Animal Crossing/Mario Kart habits keep handheld online slightly awkward but charming.

Everyday connection

Broadband is increasingly normal in UK gaming households, but downloads are still planned rather than invisible.

Gallery 06

What It Felt Like

A curator's narrative sketch of the month as lived culture.

01

The room

It felt like the future had three personalities: Xbox 360's expensive gloss, Wii's living-room magic trick and PS3's delayed promise.

02

The shelf

The Wii was less a normal console than something you demonstrated to relatives.

03

The conversation

For UK players, Sony's absence in Christmas 2006 gave the season a strange shape: Nintendo had surprise, Microsoft had momentum, PS2 still had comfort.

04

The afterimage

Games were becoming more social in the room and more connected through the wire, but neither change felt settled yet.