September 1998
Metal Gear Solid launches in Japan on September 3.
A month marker with regional timing kept visible rather than smoothed into a single global date.
release card
Gaming History, One Month at a Time
GTM-1998-09
September is Metal Gear and Western Pokemon.
Timeline archive
1998 month drawer
Installed months are active; empty drawers are held for future exhibits.
Gallery 01
Five researched month markers or context notes.
September 1998
A month marker with regional timing kept visible rather than smoothed into a single global date.
release card
September 1998
A month marker with regional timing kept visible rather than smoothed into a single global date.
magazine clipping
September 1998
A researched period marker, written cautiously where sources disagree or the month is more atmosphere than hard date.
shop-window label
September 1998
From a UK-aware angle, this mattered through delayed releases, import pages, demo discs and high-street availability.
demo-disc note
September 1998
A researched period marker, written cautiously where sources disagree or the month is more atmosphere than hard date.
context plaque
Gallery 02
Eight notable releases, led by month-specific anchors where evidence supports them.
stealth cinema
Kojima turns stealth, cinema and controller tricks into a PlayStation event.
handheld phenomenon
Pokemon reaches North America and starts building the Western wave that hits Europe in 1999.
survival horror sequel
Capcom moves survival horror from mansion to city-scale panic.
RTS landmark
Blizzard turns asymmetric RTS design into a multiplayer language.
PC engine showcase
Epic's shooter makes lighting, scale and engine technology part of the PC boast.
N64 platformer
Rare gives the N64 a warm, dense collectathon with British studio fingerprints.
narrative FPS
Valve stitches FPS action into a continuous authored disaster.
3D adventure landmark
Nintendo translates Zelda into 3D and makes lock-on combat feel inevitable.
Gallery 03
Machines, media and platform context around the month.
Nintendo refreshes handheld play just as Pokemon is beginning its Western climb.
Sega opens the sixth generation with a built-in modem and arcade-derived confidence.
Ocarina of Time makes the cartridge machine feel essential again, even beside PlayStation volume.
StarCraft, Half-Life, Unreal, Thief and Baldur's Gate show several PC futures at once.
Gallery 04
Reconstructed shelf markers for the magazine culture of the year.
1998
The UK Nintendo shelf watches GoldenEye afterglow turn into Ocarina anticipation.
1998
Demo discs and glossy covers place Metal Gear, Gran Turismo and Tomb Raider in the same ritual.
1998
A PC shelf marker for StarCraft, Half-Life, Unreal, Thief and Baldur's Gate.
1998
A year where serious criticism had to make room for several all-time landmarks at once.
Gallery 05
How network play, downloads, fan pages and demo culture felt at the time.
StarCraft turns online matchmaking and ladder identity into part of the game.
Valve's shooter arrives as a platform for communities, tools and eventually Counter-Strike.
The Western wave begins, but playground cables and local friends still matter more than websites.
The built-in modem is not yet a UK reality, but the idea changes how Sega talks about the future.
Gallery 06
A short atmospheric reading from the player side of history.
01
N64, PlayStation and PC could each point to a different future and sound convincing.
02
One magazine issue could hold Zelda, Metal Gear, Half-Life and StarCraft without blinking.
03
UK players could feel the wave coming through American coverage and import chatter.
04
Dreamcast made Saturn's troubles look like prelude rather than ending.