Gaming History, One Month at a Time

GTM-1987-07

July 1987

July is dense: R-Type, Metal Gear and After Burner all pull games in different directions.

R-TypeMetal GearAfter Burnerarcades

Gallery 01

News

Five researched moments, with broad context separated from confident month-level claims.

01

July 1, 1987

R-Type launches in Japanese arcades

Irem's shooter asks for memory, positioning and respect for the Force pod.

Force pod case

02

July 13, 1987

Metal Gear is released for MSX2 in Japan

Hideo Kojima's stealth-action design begins away from the NES version most Western players later remember.

cardboard box note

03

July 1987

After Burner arrives in Japanese arcade context

Sega's jet game sells cabinet movement and speed as much as software.

cockpit cabinet

04

July 1987

Three futures share one month

Memorised shooter, stealth mission and motion cabinet sit beside each other.

triple exhibit

05

July 1987

UK arcades feel like hardware theatre

A cabinet like After Burner reminds home players what their micros cannot physically do.

moving cabinet

Gallery 02

Releases

Eight notable games from the year, led by month-specific anchors where the evidence supports them.

July 1, 1987Arcade

shooter landmark

R-Type

Irem's shooter makes memorisation, the Force pod and body-horror staging feel inseparable.

July 13, 1987MSX2

stealth origin

Metal Gear

Hideo Kojima's stealth-action experiment starts on Japanese MSX2 hardware.

July 1987Arcade

Sega super-scaler

After Burner

Sega's jet cabinet sells speed, motion and spectacle.

January 14, 1987Famicom Disk System

Zelda sequel

Zelda II: The Adventure of Link

Nintendo's sequel moves Link into side-scrolling action and RPG-like progression.

January 26, 1987Famicom

console RPG landmark

Dragon Quest II

Enix expands console RPG structure into a larger party and broader quest.

February 20, 1987Arcade

run-and-gun

Contra

Konami's run-and-gun action begins in arcades before becoming a home-console memory.

April 1987Arcade

beat-'em-up landmark

Double Dragon

Technos turns street fighting into a two-player scrolling beat-'em-up template.

June 4, 1987DOS

adult adventure

Leisure Suit Larry

Sierra's adult comedy adventure becomes a strange, talk-about-it computer-shop object.

Gallery 03

Hardware

Four machines or technology contexts that explain the month's place in gaming history.

PC Engine

NEC and Hudson's tiny HuCard console launches in Japan on October 30, opening a new hardware front.

HuCard mediacompact consoleJapan-first launch

NES / Famicom

The Japanese Famicom and Western NES histories are no longer moving in sync.

cartridge consoleFamicom Disk Systemregional libraries

Sega Master System / Mark III

Sega's 8-bit console hosts Phantasy Star in Japan and remains a different proposition by region.

cartridges/cardsMaster SystemJapanese Mark III context

UK 8/16-bit computers

Spectrum, C64, CPC, Amiga and ST define much of the British lived experience.

cassette and disk softwaremulti-format magazinesjoysticks

Gallery 04

Magazine Covers

Period magazine context, using reconstructed placeholders until verified cover scans are available.

October 1987

ACE

Future's multi-format magazine arrives with a more technical, score-led voice. Reconstructed placeholder, not a verified scan.

October-November 1987

The Games Machine

Newsfield brings its Crash/Zzap energy to a broader multi-format audience. Reconstructed placeholder, not a verified scan.

1987

Crash

The Spectrum shelf remains central to UK games culture. Reconstructed placeholder, not a verified scan.

1987

Zzap!64

The Commodore 64 scene keeps its own loud monthly identity. Reconstructed placeholder, not a verified scan.

Gallery 05

Online Life

Before online gaming was ordinary, paper, shops and local conversations carried the culture.

Print is the real network

ACE, The Games Machine, Crash and Zzap!64 move information faster than most players' modems.

BBS and online services remain specialist

A small enthusiast world exists, but ordinary gaming culture is still local and paper-led.

Import knowledge travels slowly

Japanese console releases become rumours, screenshots and tiny news items before they become playable.

The playground is still the feed

Cheats, arcade sightings and which conversion is terrible move by voice first.

Gallery 06

What It Felt Like

A short atmospheric reading of the month as a player might have met it.

01

The map was widening

July 1987 could mean a Japanese console RPG, a Sega arcade cabinet, a UK Spectrum review and a PC adventure all at once.

02

Britain felt format-first

The question was not just what game mattered, but which machine, which conversion and which magazine said so.

03

Arcades still had physical authority

R-Type, After Burner, Street Fighter and Shinobi felt like objects as much as software.

04

The future arrived out of order

Japanese consoles, American PCs and British micros made history in overlapping but unsynchronised timelines.