January 13
Ms. Pac-Man enters the copyright record
Midway's sequel/spin-off to Pac-Man is tied by US copyright records to 13 January 1982, though contemporary availability is sometimes described as late January or early February.
Maze marquee
Timeline archive
Years without installed exhibits remain visible as preserved archive slots.
1982 month drawer
Installed months are active; empty drawers are held for future exhibits.
Gallery 01
Five signals from a year beginning at full arcade volume.
January 13
Midway's sequel/spin-off to Pac-Man is tied by US copyright records to 13 January 1982, though contemporary availability is sometimes described as late January or early February.
Maze marquee
January 1982
Sega's isometric shooter appears in Japanese arcade records in January, giving 1982 one of its strongest visual signatures.
Isometric flight grid
January 1982
The Commodore 64 was introduced at the January Consumer Electronics Show, months before its wider marketing and retail push.
Trade-show spec card
January 1982
The ZX Spectrum was not out yet, but UK readers were already living in a world where home computing was moving from hobbyist luxury toward bedroom possibility.
Microcomputer advert
January 1982
Before the Atari 2600 port even reached shops, Pac-Man still organised arcade talk, home-console desire and magazine attention.
Yellow ghost sticker
Gallery 02
Eight shelf objects and release-window anchors, with cautious dating where records blur.
Arcade character sequel
The maze sequel becomes one of the defining cabinets of the year.
Isometric spectacle
A pseudo-3D shooter whose angled perspective made it look impossible at a glance.
Home arcade desire
Atari's home Pac-Man was imminent, already sold as an event before players saw the compromise.
Character arcade momentum
Nintendo's 1981 hit was still shaping what players expected from character-led arcade games.
Arcade accessibility
Konami/Sega's road-and-river game remained a key family-friendly arcade object around the turn of 1982.
Skill ceiling
Williams' 1981 shooter still defined difficulty and control density for arcade players entering 1982.
Home-computer future
Not a retail game, but a trade-show software promise: sprites, sound, and colour aimed at the living room.
UK cassette future
The games were not on the shelf yet, but the British micro market was about to shift toward cheap cassette software.
Gallery 03
The month is a hardware forecast: trade-show power, arcade cabinets and British micro dreams.
The C64's sound and sprite hardware promised a more game-friendly home computer before most buyers could actually bring one home.
Atari's console still owned the home game conversation, even as pressure from third parties and new hardware grew.
Arcade games were still the most powerful public hardware most players touched.
ZX81, VIC-20 and BBC Micro owners already knew games could arrive as listings, cassettes and typed-in experiments.
Gallery 04
The magazine shelf was the early-1982 network.
January 1982
American arcade coverage made cabinets feel like a national culture rather than scattered machines.
January 1982
C&VG gave UK readers a bridge between coin-op spectacle and bedroom computing.
January 1982
Not primarily a games magazine, but essential to the UK environment that made microcomputer games possible.
January 1982
Weekly computing papers made software feel closer and more immediate than monthly magazines.
Gallery 05
For almost everyone, discovery was physical.
New games were discovered by walking into a space and seeing a different cabinet lit up.
Typed code and printed adverts were a slow, paper network.
Small software sellers and hardware suppliers reached players through forms and postal patience.
Bulletin boards existed, but not as the default gaming life of a UK player in January 1982.
Gallery 06
January 1982 felt like a boom before anyone called it fragile.
01
The cabinet was still the full-colour future.
02
A computer at home was becoming imaginable, not yet normal.
03
Ms. Pac-Man and Q*bert made arcade games feel like personalities.
04
Even in January, 1982 felt packed with machines about to arrive.